PDK A to Z

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PDK A to Z is a tutorial series written by Alex Haefner which covers the basics of making a PDK application using OpenGL ES 1.1. OpenGL ES 1.1 is great for writing 2D games. This tutorial series covers:

Tutorial 2: OpenGL ES 1.1 Intro
Tutorial 3: Using Soil to Load Textures into a PDK Application
Tutorial 4: Building a Concept
Tutorial 5: Integrating the Open Source Chipmunk Physics Engine
Tutorial 6: Using TinyXml to Load From/Save to XML Files
Tutorial 7: Concept to Reality
Tutorial 8: Building for the Device
Tutorial 9: Debugging, Finishing Touches
Tutorial 10: Final Notes, Publishing

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